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Cecily Brown is a British painter who is influenced by contemporary painters to create her paintings that hold an energy that feels alive and complicated and overall visually interesting. Her art style is a mix of gesture and abstraction; she adds figures with the strokes of abstraction and some realism added or implied. She utilizes numerous expressive and vibrant colors in her pieces that add to the effect of over expression and messiness. She rarely leaves blank spaces in the background and fills the canvas with intentional and visually interesting strokes that truly make the piece united and whole. One of my favorite pieces of hers is "Seven Brides for Seven Brothers," because it feels so fulfilled and the colors go so well together that it adds to its allure and desire to know more about the piece and the meaning.

Seven Brides for Seven Brothers, 1997-98, Oil on linen , 76 x98 in

I like how the color scheme works really well together, the lime green is especially my favorite as I feel it adds so much vibrance and expression into the piece. I think this piece is really powerful in its meaning and expresses the theme really well. I appreciate her complex composition and having something in every corner of the piece, it really adds to the unity and pulls it all together.

 
 
 

I started with the idea of doing a concept with speak no evil, hear no evil, and see no evil. I took reference photos of my sister covering her mouth, ears, and eyes. I had trouble figuring out how to compose these photos to make an interesting composition, especially since my goals included composition so I had to be more wary. Once I finally found an overall acceptable composition, I began sketching. Since it included a lot of different hand poses, it was difficult to complete the sketch quickly. I was a little behind on time so I had to sketch quickly and get the shading with ink on in one period. My lining came out rather messy due to the lack of time I had. I would have worked more on details and taken more time to plan out patches of shading. Overall, I think it turned out okay taking into consideration the time management.

 
 
 

The career I chose to look into is a video game designer. The responsibilities of this job are to create the core vision, rules, and entertainment of the game through defining the game mechanics, story, and characters. A designer should compile this information into Game Design Documents for teams to build upon and collaborate with. The credentials that are required for this job include a bachelor's degree in game design or computer science, a strong portfolio of personal or collaborative projects, relevant skills in programming and art, and practical experience from internships or game jams. College majors for this job include game design, computer science, software engineering, graphic design, animation, and digital arts. Colleges that offer good programs are University of Southern California, New York University, Carnegie Mellon University, and University of Utah.


 
 
 
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